12/10/2023 0 Comments Apahce helicopter sim blog![]() Today’s helicopter games are nothing short of breathtaking. What’s unique in modern helicopter games? Titles like “Desert Strike” and “Soviet Strike” combined arcade-style gameplay with engaging missions, attracting a wider audience. ![]() The genre expanded further with the introduction of more detailed and action-packed helicopter games. ![]() They offered highly detailed virtual helicopters, allowing players to interact with intricate controls and lifelike machinery. They laid the foundation for what would become a diverse and enduring genre.Īs technology advanced, we witnessed a surge in flight simulators with titles like “Comanche: Maximum Overkill” and “Gunship 2000”. Early games like “Defender” and “Choplifter!” introduced players to the thrill of flying a chopper and rescuing hostages. "We're trying to improve the performance of the human."Īs Road Trip 2008 continues, please be sure to follow my progress on this blog, as well as on Twitter and on my Qik channel.Helicopter games have a rich history within the gaming industry. "We acknowledge that technologies are great for training, but they may not always be the answer," Tourville said. And that, Tourville said, has traditionally been the missing link. This is the philosophy that, since soldiers have been given more and more complex weapons, vehicular, and other systems to work with while in combat situations, they have a harder and harder time mastering them and therefore, are becoming more and more overwhelmed when in the field.Īs a result, Lockheed Martin is emphasizing repeated practice in simulation environments with plenty of accompanying feedback. I put on my best smile and looked at the camera.īefore I left the Lockheed Martin facility, program manager and senior training systems analyst Steven Tourville came in and talked about what he said really differentiates the company from its competitors: an emphasis not just on giving soldiers the best technology, but on what he called Human Performance Engineering. This was a very strange situation.Įven stranger, perhaps, was when one of the Lockheed Martin staffers climbed up on top with me and told me to pose in one of those iconic photos where soldiers grin and brandish their weapons. It took me a minute to get the hang of that, but pretty soon I was blasting away at a series of enemy soldiers on-screen, mowing them down with ease. This was a very strange instruction for me to follow, given my feelings about war and guns, but I decided to pretend I was in a video game.Īfter all, that is pretty much what this was: a video game that just happens to have a slightly more meaningful purpose than, say, Call of Duty 4.Īfter a couple of minutes, I was told to climb into the turret of the Hummer and to fire away with the machine gun on top. I was told to lean out the window and shoot the rifle at Iraqis that appeared on the screen. I was curious about this, but then I was instructed to climb into the Hummer and to grab a real M-4 rifle. The last simulator I was shown was the Virtual Combat Convoy Trainer, a faux-Hummer housed in a room surrounded almost entirely by big screens on which is projected a digital representation of an on-the-ground scenario in Iraq. It works by putting them through the paces of various battle scenarios involving any combination of friendly and enemy vehicles, weapons systems, and aircraft. This, explained Freeman, is a system built from off-the-shelf computer components that is designed to give Marines a way to work on their combat skills while not in the field. The Deployable Virtual Training Environment is a system run with off-the-shelf computer components that allows Marines to work on skills that can degrade while not in the field.
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